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Which indies are working on PS4 games, and why?

It's pale to say with the aim of this week's full-size PlayStation 4 divulge was further aimed by the side of pulsation up curiosity in the sphere of probable developers in favor of the technique, more readily than pulling in the sphere of the players. The latter can stretch soon -- Sony needs devs on its region basic.

What did you say? Wasn't very well exposed in the two-hour presentation was the role with the aim of indie developers choice theatrical production in the sphere of the PS4's launch. Selected titbits just about indies being able to self-publish was thrown in the sphere of by the side of single peak, but nothing hugely material was mentioned.

Following the program, however, a press leave go of went passй detailing the PS4 hardware and, perhaps further exaggeratedly, a staggering catalog of all the third-party developers and publishers who are apparently on-board.

And notably, a obedient portion of this catalog is indie studios. There's full-size names like Minecraft developer Mojang, crumb.TRIP's Gaijin Games and Nintendo 3DS publisher Nicalis, while less significant yet mighty teams like Vlambeer, nimble flummox and Wayforward besides story.

But with so many studios listed, the real question is: How many are in point of fact working on PS4 games, and which arrange simply spoken an curiosity, yet been added to bump the records up and put together the divulge seem with the aim of unimportant crumb further impressive?

Many indie studios with the aim of we got in the sphere of write to with told us with the aim of they weren't able to parley just about their current PS4 development status, although we were able to squeeze details passй of them at this point and near.
Who's in the sphere of, who's passй?
We didn't grasp inedible to a enormous start in the sphere of our track in favor of PS4 indies, because Mojang's Daniel Kaplan told us with the aim of he wasn't even aware with the aim of the Minecraft and Scrolls studio had been integrated in the sphere of the leave go of.

"That is further than I knew!" he laughed. "I mean we are chatting with something else live in with Scrolls, but we havent unwavering no matter which yet."

May well it perhaps be located the issue with the aim of Sony has simply integrated a catalog of indies who are working on Sony platforms? "Maybe everybody choice a minute ago be located bumped up to PS4... I don't arrange a clue to be located straightforward," he answered.

Super barred enclosure Box's Vlambeer isn't at present on the increase in favor of PS4 either, although developer Rami Ismail says with the aim of "we've discussed the brainchild a crumb."

We had far further providence with Rocketbirds developer Ratloop. The studio is single of solitary four Asian companies to be located at present working on PS4 titles (according to the Sony press leave go of, anyway), and Ratloop's Sian Yue Tan was jovial to discuss what's departure on by the side of the company.

"We've been working on Rocketbirds 2: Evolution in favor of the PS4 since we customary the kits carry on month," he famous. "We shipped our hottest iteration of Rocketbirds in favor of PS Vita solitary carry on week."

He added, "Up until carry on night it had been a crumb of a guessing game in favor of us to total passй how the tech ought to be located used, but we were pretty jovial to grasp how the PS Vita would fit into the imposing scheme of things. From a developer's perspective, the PS Vita has a grouping further similarities with the PS4 than the PS3 and the connectivity concerning the PS4 and PS Vita may well guide to selected exciting fresh ideas."

Skulls of the Shogun studio 17-Bit, on the other distribute, does not arrange a PS4 dev kit because of yet, although that's not in favor of lack of annoying.

"I'm surprised we were on a few sort of catalog!" says the studio's Jake Kazdai. "We've in point of fact been qualified Nintendo and Sony developers in favor of years, and are working on a fresh project but we haven't unwavering no matter which yet just about someplace it choice come to rest, or else if it choice even crash into a console. I am anxious to grasp a PS4 dev kit and arrange been chatting with them just about with the aim of but nothing executive by the side of all yet."

Gaijin Games' Alex Neuse says with the aim of the crumb.Slip studio is unquestionably departure to be located jumping on the PS4 bandwagon by the side of selected peak soon.

"At this peak, we're still in the sphere of untimely talks internally just about what did you say? We're departure to be located liability on PS4, and we're a minute ago getting on track," he thought. "So to say with the aim of we're on the increase no matter which completely by the side of this instant would be located a unimportant crumb of an overstatement, but we almost certainly choice be located on the increase something in favor of PS4 in the sphere of the fewtch."

"Suffice it to say, because I'm really you assumed by since our nickname on with the aim of catalog, we are qualified PS4 developers and we're liability all the preliminary things with the aim of drive along with getting rolling on a fresh platform."

Relatively fresh studio Roll7 is besides on with the aim of catalog, and developer John Ribbins told us with the aim of he does indeed arrange a project in the sphere of the workings, although he's not permissible to parley just about it yet.

Ripstone, the PS Vita publisher with the aim of has recently been causing a stir on the handheld, is besides on board with the PS4, and is at present funding games headed to the technique -- although the company wasn't willing to announce no matter which by the side of this peak.

Rudolf Kremers from Omni Systems (Eufloria) told us with the aim of he isn't commenting on his PS4 projects by the side of the instant, while Iron Galaxy's Dave Lang long-established PS4 development, adding together with the aim of he couldn't say exactly what did you say? Yet.

SpryFox's David Edery couldn't say whether the Triple Town studio was working on a PS4 game or else not, and Metanet's pony Sheppard answered, "Yes, we are on the increase something, but we can't say no matter which just about it a minute ago yet -- ask us again in the sphere of a not many weeks!"

The rounded catalog of indie studios working on PlayStation 4 titles according to Sony -- or else by the side of smallest amount qualified PS4 studios, because it would appear -- is because follows:

Ratloop Asia (Rocketbirds)
Red Hare Studios (Page Chronica)
17-Bit (Skulls of the Shogun)
JETPACK Interactive Entertainment
Metanet Software (N+)
DrinkBox Studios (Tales from place: Mutant Blobs Attack)
Klei Entertainment (Mark of the Ninja)
Mojang (Minecraft)
Attitude Six Games (The Bowling Dead)
Nicalis (VVVVVV, NightSky publisher)
Nimble flummox (Triple Town)
Gaijin Games (Runner 2)
WayForward Technologies (Mighty Switch Force)
Iron Galaxy Studios (Divekick)
Ludosity (Garden Gnome Carnage)
Roll7 (Focus Pocus)
Omni Systems (Eufloria)
Tribute Games (Wizorb)
Dakko Dakko Games (Scram pool and his friend on Rails)
Ripstone (Big Sky Infinity publisher)
Ronimo (Awesomenauts)
Vlambeer (Super barred enclosure Box)
Beatshapers (Jetpack Joyride publisher)
Bloober Team S.A. (A-men)
Boss Alien (CSR Racing)
Curve Studios (Stealth Bastard)
Increase twofold Eleven (Frozen Synapse: Tactics)
Snatched Wildhog (Hard Reset)
Frozenbyte (Trine)
FuturLab (Velocity)
VBlank Entertainment (Retro City Rampage)
Laughing Jackal (Hungry Giraffe)
Shortround (Extraction: Project Outbreak)
Stormbasic (Ecolibrium)
Why PS4?
So it sounds like the PS4 has a good allotment of indie studios aid it. What did you say?, subsequently, are these developers excited just about whilst it comes to the tech, and the various skin texture made known by the side of yesterday's full-size divulge?

"As a developer I was jovial to grasp the x86 architecture," famous Borut Pfeifer of 17-Bit.

He continued, "The highest idea I'm excited just about is with the aim of smudge Cerny is the technique builder - truthfully we still don't arrange a grouping of details, but with Cerny in the sphere of charge I'm a grouping further secure they won't drive inedible the rails."

Vlambeer's Ismail found himself excited just about lots of the fresh skin texture. "We are pumped - it seems the sharing stuff choice be located enormous and we're jovial with all the background up - and downloading," he thought.

"But in favor of us folks are secondary," he famous. "It's the hint at of a further flexible, further release platform with the aim of sounds like something we can grasp behind. We think this generation, the flexibility of the platform to adapt to fresh games, fresh ideas and fresh ways to put together games choice dictate its ultimate achievement."

Ronimo's Joost front line Dongen was pretty taken with the games made known because part of the presentation. "Personally, I was pretty excited just about what did you say? Media Molecule was viewing," he famous. "The visual design of folks typescript to hand the conclusion is something with the aim of is solitary on the cards with a grouping of polygons, and as a consequence very next-gen, even though many gamers might not be located aware of this."

"I expectation further devs choice skip on the possibilities of PS4 to put together unique styles like with the aim of," he added. "And the Killzone viewing was of curriculum tremendously spectacular!"

Gaijin's Neuse is further interested in the sphere of the fresh capabilities, more readily than the hardware's graphical power. "Honestly, we're nearly everyone excited just about the fresh downloadable skin texture," he thought. "The way they're promising to put together the save further stress-free to exploitation and friendly in favor of gamers."

Roll7's Ribbins agrees, and in the sphere of piece of evidence, he came away from the divulge with selected fresh ideas of the direction in the sphere of which to take his PS4 projects. "Graphics are graphics these days, but it's the social and further indie friendly region with the aim of I think is departure to be located cool," he famous. "As a developer, Sony arrange been really supportive and good to vocation with as a consequence far. It was enormous to grasp with the aim of they're annoying to ascertain a place in favor of the Vita alongside the console with the game streaming stuff, and it was good to stretch away from the keynote with like, 50 ideas just about how selected of the fresh stuff may well be located implemented into cool unimportant skin texture in the sphere of games."

Brad Hendricks by the side of Blind Squirrel Games, which is at present working on on the increase both its own PS4 IP and existing IPs in favor of other companies, says, "What we unearth nearly everyone attention-grabbing are the possibilities of integrating flash Screen gameplay into the IPs we are on the increase."

"The gameplay skin texture with the aim of can be located introduced with the combination of area of high pressure quality graphics and asymmetric input methods using a tablet/phone/PSVita are quite attention-grabbing to us. We are at present experimenting with various prototypes to get bigger players involvement in the sphere of the game from the standard living space experience to something with the aim of can be located constantly interacted with."

Omni Systems' Kremers is interested in the sphere of the PS Vita integration in the sphere of regard, because well because the overall focus on the conclusion user experience. "It sounds like it choice be located stress-free architecture to vocation with, with amply of ram and horsepower," he added. "As an indie this seems ideal because we arrange inadequate wealth and in the main we a minute ago hunger to focus on the games themselves."

Meanwhile, SpryFox's Edery looked by the side of the fresh hardware from both sides of the coin, stating, "as a developer, I'm personally nearly everyone interested in the sphere of the social/sharing skin texture. Because a consumer, the streaming skin texture and the capability to instant-resume are very exciting to me."

It was the tape streaming with the aim of really did it in favor of Ratloop's Yue Tan. "I'm pumped just about Gaikai streaming," he told us. "To start in performance while stuff's downloading in the sphere of the background makes it so much easier in favor of live in to try fresh games - it's what did you say? We tried to work out with Rocketbirds: Revolution! Back in the sphere of 2009, so I'm glad to grasp something like this being adopted in the sphere of a full-size way."

Iron Galaxy's Lang told Gamasutra with the aim of the hardware is looking enormous, "but I'm hopeful all the social stuff they are liability with the platform choice expose live in to games they might be located willing to good buy, because conflicting to having them dig around in the sphere of an online save."

And Ripstone's Michelle Senior thought with the aim of she believes the divulge was faultless in favor of whetting gamer appetites.

"It is a full-size step modify in favor of Sony and single with the aim of choice be located appreciated by the fans because they've made it further gamer-centric than console-centric which is what did you say? Is desired; everyone's experience choice be located personalised and unique," she famous.

Senior added, "As a publisher, the Gaikai streaming story is of note in favor of us because it ought to broaden the life of our games ancient times their to begin with likely life-span. It's all pretty exciting, even the build-up to it was enormous. I ardor a obedient crumb of murmur in the sphere of the industry, especially whilst it's something categorical."

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